
Star Trek: Legacy - This project was an interesting one. When it was first pitched to me to do this story by my mentor and friend Dorothy Fontana, it's possibilities seemed endless. The opportunity to do an era spanning Canon version of Trek in a game where all the Captains were represented and voiced by the original actors who played them - who could say no to that?
Dorothy and I discussed how to incorporate all of the eras in a fun way that embraced only Canon references...and also wasn't something that was a repeat of what we had seen before - even though we were mandated to use the Federation, Klingon, Romulan and Borg races in the storyline. First thing we said...NO time travel, lol. We put together a novel sized storyline that had a lot of tie ins to Canon events throughout the Trek lore. We also wanted to make a believable and unusual villain that was fun to write.
We had a lot of support from Paramount and CBS for the story, as well as Bethesda and Maddoc. However, when the game had its cinematics budget slashed and cut from the game...what we were able to tell with talking ships was left to bare minimal. Also...mission cutbacks forced us to cram the story into fifteen missions instead of the orignally planned 21. So this made it hard to have the robust storyline come through...though we would love to someday novelize the storyline. At the very least, even though it wasn't even close to the scale we envisioned...nor the depth - some form of rough and short storyboards were put over some of the audio we recorded from the actors.
All in all it was a good experience to be able to write something that was so big...but it was also equally dissapointing to see it cut back so far in the late weeks of the games development. Hopefully one day we'll get to restore it to its originally concieved size, scope and scale. Until then, hopefully people will enjoy the great MODs coming out for the game.


