
Star Trek Bridge Commander: While not the first game I've worked on...surely one of the most pleasurable, and one in which I was free to give input on the design as well as writing the storyline with my friend and mentor Dorothy Fontana. This game was put together by Totally Games...published by Activision. While Activision is usually a word spoken by most in the industry in dark corners in the same manner as anything from the realm of the profain...the good thing was that it was developed by a great company...Totally Games.
The team on the project was amazing...and full of some great industry talent. They wanted a lot more time to make the game more...but were sort of pushed this way and that by Activision to the point that they had to fight to keep the core elements intact. However...collaborating with this team was one of the most professionally amazing times I've had working with a team in the industry. Cannot praise them enough...and though Larry Holland had his input on the game...most of the work was done by the team assigned to the project. So I credit them with so much...but the team at Totally Games was a family, and I hope good things for them in the future.
In writing the storyline, Dorothy and I had a great time...as we were able to do a great deal of what we "wanted", and were also able to contribute to the games design by suggesting things that the design team wasn't afraid to attempt to incorporate...such as the branching ending, and more diplomatic solutions to the problems encountered by our fictional crew. This made the possibilities of what we could do so much more robust. I still wish to this day that Activision hadn't cancelled Bridge Commander 2...as that game would have been something truly amazing.
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